Project Description
Kern Valley is a game-based learning (GBL) concept. It is designed to integrate within an eLearning course on kerning for a target audience of higher education graphic design students between the ages of 18 and 25. The learning outcomes this GBL activity would align with are identifying and correcting poor kerning. The game would be decentralized and available to play online with access through an LMS and SCORM compliant for assessing students' completion and success rates.
Game Presentation